You may at some point run into geometry like the two disjointed bodies shown below: You might be tempted to quickly extend the solids using a boundary or loft feature between the two, but this usually leads to a fairly poor transition between the bodies. The best way to approach this issue is to actually… Read more »
You just received your bright new 3D printed part and the unthinkable happens; it breaks. With the right model prep, this can be avoided. Last week I did a post on creating a one handed bottle opener modeled after the Kebo from Rush Design. The last thing you would want to happen is to have… Read more »
With the right setup, you can create high quality photo realistic renderings in Photoview 360. We’ve just launched a new training section on Photoview 360 that will take beginner to expert in creating SolidWorks renderings, and over the next few weeks, we’ll be adding several more hours of content to the section. We’ll cover everything… Read more »
You would think that simply cranking up the render quality, in Photoview 360, would be the best option for a beautiful render. This can not only be time consuming, but unnecessary as well. Typically your SolidWorks renderings will have the best balance of quality and time of render on either the “better” or “best” setting…. Read more »
If the HDR image above looks a little weird to you, it’s because it isn’t really meant to be viewed as a 2D image. When working with Realview turned on in SolidWorks or Photoview added in, you may have noticed the environmental reflections you can see coming off your model, like the picture below. Through… Read more »
Usually Photoview 360 is relatively good about setting the floor correctly. Once in a while the floor offset needs to be changed to fix a cut off model, like the one in the picture above. The issue in this case is SolidWorks isn’t finding the right point to set the floor, so it has to… Read more »