Scaling a part in SolidWorks is pretty straight forward, using the scale feature. I even wrote a post about it here Scale a Part in SolidWorks. But what if you want to scale a sketch? That’s where the scale entities command comes in. It allows you to select out any number of sketch entities and… Read more »
If you’ve ever scene a carbon bike frame up close, you’ll notice that the blends at each joint are fairly complex, at least from a solid modeling perspective. Trying to use the fillet tool for geometry like this is just going to leave you feeling frustrated and confused. By using the boundary surface tool and… Read more »
You may at some point run into geometry like the two disjointed bodies shown below: You might be tempted to quickly extend the solids using a boundary or loft feature between the two, but this usually leads to a fairly poor transition between the bodies. The best way to approach this issue is to actually… Read more »
You just received your bright new 3D printed part and the unthinkable happens; it breaks. With the right model prep, this can be avoided. Last week I did a post on creating a one handed bottle opener modeled after the Kebo from Rush Design. The last thing you would want to happen is to have… Read more »
With the right setup, you can create high quality photo realistic renderings in Photoview 360. We’ve just launched a new training section on Photoview 360 that will take beginner to expert in creating SolidWorks renderings, and over the next few weeks, we’ll be adding several more hours of content to the section. We’ll cover everything… Read more »
You would think that simply cranking up the render quality, in Photoview 360, would be the best option for a beautiful render. This can not only be time consuming, but unnecessary as well. Typically your SolidWorks renderings will have the best balance of quality and time of render on either the “better” or “best” setting…. Read more »